
The first fight takes place between the main character - name unknown - currently "ex-SOLDIER" against guards armed with machine guns. This is a battle between sword (close distance, strength of attack depends on he who wields the sword) and the armed gunman (power-weapon, we do not identify as easily with this method, anyone can fire a gun).

It is a rigged battle. Cloud always wins and get's a level up at the end of the fight, which is a kind of magic trick on the part of the game designers to boost the player's confidence. All successful battles are symbolized by a sword twirl in the air. Given the graphics of this game, you can deliniate 4 positions of the sword during rotation, and 4 full rotations. This resonates synchromusickally with 4/4 time signature and the 16 spokes on the train's wheel.

Our character exits by our will to move the "JOY"stick on the playstation controller. Notice how both guards lie beyond the cautionary safety lines now. They diagonal yellow/black lines on the left or a perpindicular reflection of the gunmen casualties. This is area 1-0b (where is 1-0a?). If you investigate the guard closest to the screen, you find he has two potions... Thus in the first stage of the game there is a reward to the player who actively searches for hidden treasure behind the visual veil. Notice the Arch doorway motif on the left of the screen.

We emerge from.. you guessed it, an Arch between two pillars. Green lights animate the city, keeping our heart chakra open as we continue to move. Other team-mates await in the upper right section of the screen. Below us is the train area.. Thus we have just ascended to the "next level" or "Level Up" in a physical sense and a statistical sense.

We learn from the conversation that two magic words (uppercase) are SOLDIER and AVALANCHE. We also learn the names of the main characters.
Shane has identified the Gematria for these character names:
• Main characters name is Cloud, KLOD (124)
• Avalanche, AVLNCh (95)
• Soldier, SLDR (294)
• Barret, BRT (602)
• There target is a Mako Reactor (Mako=Egyptian Mythos), MAKO (131)
• Money is Gil, GL (33)
• Wedge, WDJ [VDY] (20)
• Jessie, JSY [YSY] (80)
• Biggs, BGS (65)
• Cloud mentions Shinra, ShNRH (555)

The characters run through the gate, and a quick FMV sequence occurs. Cloud looks up to the large mako reactor and japanese name "SHIN-RA". The same that we saw earlier during the opening FMV sequence. The position of this symbol above cloud's direct line of site foreshadows the "Next Level" will involve the conquering of this monument.

We pass through a gate that flashes red (looks like a manila folder tab) and a yellow flashing sign that says INTRUDER in capital letters. This is a portal.. We are opening a "file" as we move through it, toward the top left area of the screen. Entrance to the next room is a small isolated box. The bluegreen neon light pouring over it is kept separate from the rest of this zone... It is like a womb, yet the door itself is a gaping black hole. All is not safe yet.

Emerging from the bottom right of the screen (a brilliant yellow light and very large door.. seems to contradict the exit from the prior room) we move towards the center and up the T. The T-shape is upside down and slanted.. in a way we are squaring off our consciousness as we move the character down the narrow pathway at a 90 degree angle. The door we move towards is also shining a brilliant yellow light and features the diagonal caution lines.. the T bridge and diagonal lines slant in the same direction, giving the entire space a sense of imbalance.

For the first time since we got off the train, the music changes. It is much more somber now, with a steady, slow tempo beating. Notice the golden stairs... the first platform is a 3x4 unit rectangle and is not as steep as the five steps that follow. This resonates the initial "LEVEL UP" followed by a series of steps which are soon to come. The first levels are easier than the following. Yet as he climbs the steps, he soon finds himself "on the level" with other characters in the room.
Barret (short for baretta gun which is permanently attached to his arm) tells us (Cloud) that we are in a Mako Reactor. Make is the life blood of the planet and Shinra (the evil corporation) is sucking all of the Mako out of the planet for profit. Cloud replies that he's "Not here for a lecture" ~ he consistently takes on a passive aggressive attitude during this portion of the game.

Jessie puts her hand up against these pink double-circles (remember cloud's sword?) and deciphers the codes, granting access to the next rooms. Notice two circles emiting yellow light at the left part of the screen. These are fixed shots built into the game.

If you veer away from the pack and into this octagonal room, there is a treasure box (phoenix down - revives dead characters during or after battle). Dual TV Screen motif first enters (top right of the screen).

We join back up with the group and walk through a door. On the other end is this elevator. Down button is pink and the left, pink circle has the greek symbol for PI inscribed on it. The up button is blue and is connected to the blue circle which reads the arabic numer "5". This is a strange bit of symbolism which is not explained at any point in the game.. Notice the four-spoked wheel in the bottom-center of the screen shot, forming an X. Cloud's spiky hair points toward the pink circle, which is the button that we are forced to press.

As players in the cosmic game, do we "choose" which buttons to press? Is our higher self playing this body like a video game? Does the video game of our life have a script that we are unaware of? Anyway, the blue circle turns to the number 7 later on, echoing the 5/7 mystery. five vowels (aeiou) and two hidden (yw) or the five weekdays, two days of the weekend. Synchromusickally, the pentatonic/diatonic split.


More cautionary black/yellow diagonals. We begin our descent down the red stairs. Each staircase consists of 16 steps, and there are three cases. Thus 16x3 = 48. This number (48) resonates two twenty-four hour (full day) cycles, and thus also resonates the opening FMV sequence of the soundgate clock positioned at Two-Oclock. There is a brilliant light-blue light coming from the bottom right corner ~ feels like a bright blue day and promises freedom in the near future. But not quite yet... this area is still out of bounds.


Every so often you have to enter into battle ~ This was always my least favorite aspect of this game. The battle sequences arise spontaneously so you never know when you're going to be delayed by some weird robotic creature. The Entrance into battle is marked by a psychadelic tye-dye twist fading into pure blue and then fading out into black.

The white glove makes its first in-game appearance during battles. Barrett is on our team. Caution lines are built into the fighting display. The ground is quartered off into square sections, with what appears to be a maroon, four petaled flower at the center. Notice that both teams are always arranged across from one another.. This fight scene echos the masonic square, in a new configuration. White/White to Black/Black (team to enemy) within the four squares.

We come out the other end at 19G. This number is ambiguous. is it 1-9-G as in A-I-G or is it 19-G as in S-G? The G in compass comes to mind, perhaps as a musical key of G. The soundtrack is centered around the key of B flat minor. Is G to be converted to the number 7? 19+7 = 26... The game was released in 1997... 1+9+9+7 = 26.
Inconclusive.


Another battle spontaneously happens. This time it fades into pure yellow, and again into black. Is this new color fade due to the different kind of opponents? Is it randomly generated regardless of the opponents which I face? Why do my characters (Cloud and Barret) fade in from nothing to transparent ghost figures and finally into solid 3d forms? Shouldn't they be solid from the start? They're not teleporting in to the fight from another dimension are they?

Although we are seeing this from a different perspective, Cloud is again moving at a right angle (T-Shape) from the same branch of the horizontal bar, then turning and moving down the vertical pipe. Notice is 01 cleverly masked in the rusty brown tone of the pipe. The color scheme of this area seems as thought it could almost be an underwater section... some kind of lost atlantis. Diagonal Yellow/Black Caution at the non-functional boxdoor at the bottom of the ladder.
Notice also the cluster of dangling vertical bars in groups of six on the upper left/middle part of this screen shot. They direct our consciousness downwards, as we can not clearly see the upper parts of these bars, just the lower points... We continue the descent.

We move South-East across a bridge. The brilliant blue-sky colored light source is now revealed. It is mako energy being harvested and sucked up by Shinra's pipes.



The metal beams echo the red number four spray painted on the wall. Barret explains that we're going to blow this place up. Cloud has a flashback, the screen flashes red, and a high pitched sound fades in and then out as the red goes away. This is our first encounter with cloud's mako poisoning. It disables him temporarily as he receives a psychic vision that "this isn't just a reactor". Cloud hurries up and approaches the four-spoked wheel. He dials the number codes and arms the explosive device.. The boss comes.

Wow... Some visual hypnosis going on here eh?